Note: If playing in a web browser there have been issues with slow performance with Google Chrome. If this happens consider playing in another browser such as Microsoft Edge or Firefox. The game can also be downloaded too. 

Game Description:

Market Mover is a game where you control market prices by selectively neutralizing and allowing certain buy and sell orders to move price. The goal is to reach the end of the market session without the market getting oversold or overbought according to specific market conditions. Stages also have volatility and each playthrough will be slightly different than the last similar to variations in market movement. 

This is meant to be a fun financial education game to understand how buying and selling, supply and demand, and volatility effect market prices. It is also an ode to classic arcade games such as  Space Invaders, Pong, Pac-Man.

Download & Install Instructions:

Windows: After downloading open the file Market Mover.exe (Auto Install For Windows). It should automatically install.  Windows Defender SmartScreen might prevent your PC from installing since it is not from the Microsoft Store. In that case  click "More Info" and then will be the option to  install by clicking the "Run anyway" button that appears.

Mac OS: After downloading open the file Market Mover (Mac OS).zip, which you can unzip like and then run the installation like any other app.

Linux: After downloading open the file Market Mover Linux.AppImage and run the installation like any other game. 

Available for Android on the Google play store: https://play.google.com/store/apps/details?id=com.ascencore.market_mover

StatusReleased
PlatformsHTML5
Release date Dec 16, 2021
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorAscencore
GenreAction
Made withGDevelop, PixiJS
Tagsarcade-shooter, classic-style, educational-finance-game, pac-man, pong, space-invaders
Code licenseMIT License
Average sessionA few minutes
InputsKeyboard, Mouse, Touchscreen
LinksHomepage

Download

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Click download now to get access to the following files:

Market Mover (Auto Install For Windows).exe 68 MB
Market Mover (Mac OS).zip 87 MB
Marrket Mover (Linux).AppImage 94 MB

Comments

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I love the trailer.  And I know exactly what you mean about 'complex instructions' -kindof turning off potential users.  I am experiencing that right now with my FTL inspired game.  

(shameful plug kifchris-demo-02.netlify.app )

I like the game concept...(forcing the player to make decisions on what to destroy or let pass...keeping the eyes moving up and down the screen...and then altering their plans based upon what falls) ...and the available levels...the explosions, sound design...the screen transition to a game over (awesome...made me want to lose to see it again)...all good.

It didn't run too well on chrome or brave for me...on this pc(but nothing seems to).  

...the instructions, did seem a bit long and confusing.

"destroy downturns with green...destroy upturns with red...keep the line up there between those other lines...use the arrow keys"...might have been enough for me lol

it runs really smooth on my phone(but the controls were absent...(this may be my phone))...and the top of the title screen looks great...like really good...the buttons below could use a graphic upgrade...they seem a bit plain compared to the awesomeness at the top.

on the title screen, when the market hits a wall... there is a really loud whoop sound(over powering volume)...i've been sitting on the title screen for like 10 minutes...very chill tune.

(the email address collection is a nice idea...that i will probably steal)

Great game.  I'm glad my terrible tutorials helped  :)

kifchris

(1 edit)

Thanks for the feedback I was thinking about the oversimplified instructions like what you mentioned but then some people might not find adequate. That was the main issue I found my game and I do have a new game coming out soon that will specifically work on better instructions that are easier to follow and less overwhelming. Since it was my first game I didn’t care much about how the UI looked just as long as it worked. That is something I’ll also work on in upcoming games. A much or what the issue with Chrome is, but it does seem to run less efficiently compared to Firefox or Microsoft..

Good job! Fun arcade with interesting "score" management.

Thank you very much for playing and providing your thoughts. Too bad most people won’t have the patience for a few minutes to read and try to pick up the game like you did. I think this is at least one reason why more unique ideas don’t get implemented into games often. When there is a learning curve it just creates another obstacle and reduces player counts and engagement.